Friday, December 29, 2017
Sony's taking another go at settling that whole PS3 Linux fiasco...
...and it only took them nearly 11 months (if my last post on this was timely) to work out this version. At least, that's what I gather from the email that hit my inbox today. Details this time: rather than try to sort things out into different "classes" of claims, they're just lumping everybody together, and intending to pay out "up to" $65, depending on how many "valid" claims they get. The cynic in me wonders what expected number of claimants they're using to come up with that $65 number... but the judge involved has slapped down their shenanigans before, so I won't fret over it too much right now anyways. At least they're not asking us all to re-apply... since I already did last time, I'm supposedly good. We'll see how things grind out this time, I guess.
Friday, December 22, 2017
Spoilerriffic! Seafall, game 12
No new unlocks, but some fun shenanigans none the less... I don't think I mentioned, in any of the earlier game write-ups, that they added some research cards of the "treasure map" variety, where you needed both halves of a specific map in order to trigger some find. One of our players has all-but-monopolized the research deck, and, this game, he started playing those maps. They've been positive-to-mixed results so far (in one case, he released an ancient terror from underneath an active market... he stopped it with cannon fire, but the market was destroyed utterly, replaced with an enmity sticker he can never get rid of). Each has also given him a "veteran" sticker for one of his ships, increasing the standard 5-unit track for one of the stats to a 7-unit track.
Outside of that, we also checked out the tablets under the Light of Truth... and wouldn't you know, the symbols match the symbols on the tombs map, making a simple substitution for digits... so, if you get all 3 symbols, that will likely call out an entry in the Captain's Booke to read. I intended to verify that by raiding the leader's vault, but we almost immediately got hit with a "sacrifice enmity to the islands or lose glory" card that queered that do (and cost me some glory in the process), so that will have to wait for next game... especially since we had a player conquer Tortosa as well, so we were able to get rid of the offending card the next time it showed up for us.
All told, I was still able to eke out a victory (and bestow Princess Kitty's first "sparkly pink heart" replacement enmity sticker), between building the Museum and founding another colony, and another player failing to burn the Museum to the ground with his arsonist. As a side note, from that, we decided (since the rules weren't entirely clear, and we couldn't find appropriate errata quickly) that, on raiding a home port or colony, if you didn't reach the the number of successes for the target you wanted to raid, you aren't forced to take a lower-ranked target... but, if you don't take any target, you forfeit your glory for the endeavor, and still take any damage for the attempt.
On to the next game, come the new year!
Outside of that, we also checked out the tablets under the Light of Truth... and wouldn't you know, the symbols match the symbols on the tombs map, making a simple substitution for digits... so, if you get all 3 symbols, that will likely call out an entry in the Captain's Booke to read. I intended to verify that by raiding the leader's vault, but we almost immediately got hit with a "sacrifice enmity to the islands or lose glory" card that queered that do (and cost me some glory in the process), so that will have to wait for next game... especially since we had a player conquer Tortosa as well, so we were able to get rid of the offending card the next time it showed up for us.
All told, I was still able to eke out a victory (and bestow Princess Kitty's first "sparkly pink heart" replacement enmity sticker), between building the Museum and founding another colony, and another player failing to burn the Museum to the ground with his arsonist. As a side note, from that, we decided (since the rules weren't entirely clear, and we couldn't find appropriate errata quickly) that, on raiding a home port or colony, if you didn't reach the the number of successes for the target you wanted to raid, you aren't forced to take a lower-ranked target... but, if you don't take any target, you forfeit your glory for the endeavor, and still take any damage for the attempt.
On to the next game, come the new year!
Subscribe to:
Posts (Atom)