Amazingly, we finished this game in one session. Mind you, that was almost accidental, but it is possible... the winning player crossed the 13-point threshold on turn 6 of the first year, in spite of the attentions of the pirate king (event cards from our first lock box, where a fixed-strength raid hits the lead player, with "bad" results of things like losing an advisor, losing all your gold, generally targeting the "leader" of the current game, by one measure or another). The way that happened, though, does make me understand the gripes I've heard about how some milestone cards may be overpowered.
To recap, we started this game with three milestones available - two with unlocks attached, and a cheap one for gathering treasures (which nobody has seriously pursued yet - treasures have been outweighed by the usefulness of buildings and upgrades). Most of the players started working towards the "sell 4 of the same resource" milestone, but we had discovered one new island last game, with an odd skull symbol and a high (but fortune-aidable) difficulty rank. I decided to wager this round on that being a "tomb of the ancients", as referred to by the other main milestone available... and it turns out, I was right. This time, however, the unlock didn't wait to the end of the game, but happened immediately.
As part of this unlock, the back cover of the Captain's Booke is unsealed, revealing a tomb map. Every tomb you discover lets players come back to that site for further explorations, chosen from that map. Unlike the main site explorations to date, however, these explorations are built with a "perfect" pass required to finish them off, at which point a special item (relic or tablet) is given out, and the tomb site is closed out. Past that, there's a mix of new cards added in... no new types exactly, except that a new batch of damage cards detailing "curses" are added to that stack, which basically count as a separate sort of damage (making the "max default" damage your ship can take without sinking as high as 4, depending on which cards you draw), which have special conditions for removal. That, and more milestones... no new unlocks in this batch, though.
No sooner do we have everything in place, than the current game leader goes for the newly-discovered tomb, uses the hints provided for each location to intuit one that he can spend Reputation to help pass, and passes it flawlessly. In return, in addition to the point of glory he got for the endeavor and the tablet he gets to squirrel away for future games, the story gave him 4 more glory... and then, he was also able to claim the "first to flawlessly explore a tomb" milestone for another 4 glory, rocketing him well past the glory total needed for this game, and leaving everybody else scrambling to get what glory they could before the turn ended. By the time all was said and done, we had two more islands discovered (for a total of 7), one of which is quite hazardous, one of which looks to be amazingly tame. A fine point to start the next game!
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