It was still early June when I started in on Divinity: Original Sin. I finally gave up on it a day or two ago, mainly to make room for trying out the latest iteration of No Man's Sky (among other things, there's giant jumping planetary worms now). However, I hadn't even left the first area of the game in all that time. I got a couple of decent play sessions in, but I always struggled to get myself to get back in for the next session, so it's high time that struggle stopped.
Honestly, I'm hard-pressed to say why the game didn't click for me. I liked the turn-based combat well enough, excepting for the extreme variation involved when doing something like tossing grenades around. Could be the bit I mentioned when starting about the game being geared towards a couch co-op experience. Another likely component would be the whole starting setup, where you're supposed to be concerning yourself with the murder of a politician while undead hordes press the city from the land and orc raiders press from the sea... it just has a bit of "aren't there more pressing things I should be handling right now" attached to it.
That said, since I'm leaving this game behind, I did go ahead and scrounge up a video of the main story beats. It's a bit more twisty than the initial setup would leave you to believe, which is a good thing, but I'm just as glad to have gotten the summary instead of slogging through the game myself. I'm not saying you wouldn't enjoy giving the game a go yourself, for the right price at least... but I've gotten what I can from it, and I'm ready to move on.
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