Sunday, September 27, 2026

Where the Water Tastes Like Wine

 I'm just going to give real-world events a skip this time - pre-election shenanigans have been kept in check for the most part, and I don't expect anything of substance to change until elections are out of the way, assuming our Sideshow President doesn't step on any more rakes.

Games-wise, I found a good stopping point on Kotamon (until/unless more content is added, I think I'm done there).  With what remains, I found myself unsatisified with the story-to-grind ratio of Labyrinth of Galleria, so I pulled up another game from my backlog, Where the Water Tastes Like Wine.  That's almost nothing but stories.

The setting is unusual in the gaming landscape, with you playing as a supernaturally-contracted hobo criss-crossing the United States during the Great Depression, collecting and spreading stories and watching them mutate over time.  There's also an element of working your way into the trust of other wanderers, but that too is governed by the stories, basically by telling them what they want to hear.  It's not terribly deep, with your interaction with the stories being "choose A or B" at the most, but it's all fully voiced, and with era-appropriate background music as well.  Maybe not for everybody, but if wandering around and getting short stories read to you works for you, it works for you.  It certainly works for me.