So, you know Risk, right? World conquest, 3-on-2 combat dice action, these days it's practically Baby's First Wargame. So, take that, spin a tale of an alternate Earth being invaded by a bunch of human factions that can't share, each with special powers to give them distinct flavors, add victory point rules to make the game end in a reasonable time frame, and you're basically there. It's fun, it's not super deep, and, as any legacy game should, it has various piles of stuff to unlock, to add more flavor/depth to the game... but that's where it falls apart.
You see, I picked up the game well after it released (say a year or more), and in our copy... two of the unlocks were mixed up, so we got an unwanted preview of things to come. That's not something you can fix with errata. So, yeah, we'll keep playing for a while at least, but if the manufacturer can't get their ducks in a row a year on, I can't justify telling you to spend your money on them.
Monday, July 30, 2018
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