Saturday, January 25, 2020

That's Bioshock Infinite down, on to Blue Dragon

Courtesy of the Martin Luther King Jr. holiday, I got through most of Bioshock Infinite, and polished off what I'm willing to play of it last night.  I made it to the "final fight" in the game, which, to me, was marred by a pair of game design sins... I mean, I understand, given the story, why they did what they did, but fundamentally shifting the structure of a game in the closing minutes of the final act just doesn't sit well with me.  For any of you worried about spoilers for a nearly 8-year-old game, kindly skip the next paragraph.

The story is fun enough, involving both time travel and traversing different alternate histories, but the expected "climax" of facing down the prophet Comstock is rendered inert when you basically bash his brains in on a baptismal font (yeah, this game has a lot of interaction with Christian imagery, as is appropriate for the time period it inhabits).  The game could have continued from there basically straight into the post-final-fight story (which I watched courtesy of YouTube... it's quite nice, shows the appropriateness of the game's title, gives the original Bioshock a cameo moment, and reveals that the player and Comstock were the same person, just down different probability paths, making several apparent falsehoods on Comstock's part actually ring true, from a certain point of view).  However, that would have lacked "punch", so they decided to throw in an extended raid from the Vox Populi trying to take down the airship you're currently on, where they're targeting a generator of some sort that you have to defend.  Sounds standard enough... except that, throughout the game up to that point, they made a point of telling you that you don't have to worry about defending anything but yourself.  Heck, I didn't even see the "health bar" for the generator until nearly the end of my first attempt at the raid, as it sat in a corner of the screen that didn't see any similar use up to that point.  And of course, when you fail, there's no handy mid-fight checkpoint, it's back to the beginning.  They also introduced a new mechanic in the fight, tied to an already-overloaded button on the controller that handles weapon reloads, receiving healing items/ammo from your companion, and asking your companion to effect changes to the battlefield.  Two tries was plenty, and I dropped the controller and resorted to YouTube after that to see the ending.

So, all in all, I'm glad I took the time to mostly play through the game.  Now it's on to Blue Dragon, a peculiar little JRPG I picked up some years back.  As a rule, I'm not a fan of non-tactical turn-based combat, but this title has some peculiarities that interest me.  Will it hold my attention, or will I move on?  I like my odds, but time will tell.

Sunday, January 19, 2020

2020 video gaming - maybe a year of catch-up

So, first off, sorry to any of you that were expecting useful data from me for Stadia streaming over the month of January.  Not long after my last post, I hit a point in Destiny 2 where anything resembling advancement there would have involved grinding through a limited set of activities, and I've had quite enough of that in this sort of game, thank you very much.  However, I'm also not feeling the need to yoke myself back up to grind away in Warframe either, and, looking at the schedule of upcoming games, I'm just not seeing anything there to demand my attention any time soon (likely due to the near-future release of the next generation of gaming systems).  It's looking a lot like I will actually have the time to play some of those games in my backlog that I've "really wanted to play", but never been able to stick with long-term.

Problem being, of course, that I have a lot of games.  I forget who said what exact words, but there's a saying something like "the more options you have, the less likely you are to use any of them."  So, the first step is just eliminating large swaths of games outright.  In my case, I decided that anything involving a system I would have to go to the trouble of setting up is right out.  That leaves me with Stadia, my XBox One, and my PC (well, technically, that also includes my Wii, but that's mainly because it doesn't take up an HDMI port on my TV... and I can't think of anything I've got there that's calling to me).  None of the "free" stuff on Stadia currently appeals to me, so that's out.  PC, I've got literal hundreds of games to sift through there, so save that for later.  XBox, I don't have near as many games for... and those games are split out into current-generation and backwards-compatible games, mostly originally for the XBox 360.  With a new generation coming, maybe it's high time to concentrate on those games, play the ones I care about to either completion or no longer caring, then leave them be thereafter.

With that in mind, I started through the collection alphabetically (simplest way to keep track of what I've played/not played, after all), and the first game I came across that I cared remotely about playing was Bioshock Infinite.  I bounced off of this game originally (and honestly, pretty much all of the BioShock games) for one main reason - the controls.  Each game in this series includes a selection of special powers, activation of which is tied to the left trigger on the controller... which, in proper modern shooters is your zoom/look-down-the-sights button, but here that's mapped to pushing in the right analog stick, of all things.  That sort of design choice is all over the controls, making some controls work as expected, others totally foreign, and that design (and the unintended flubs they caused) has made me bounce off this game more than once.  However, I've heard good things about all these games, which always brought me back for another go.

So, this time, I committed to enduring and adapting to the controls... and so far, I've been pleasantly surprised.  Maybe it's the years in between I've spent playing various shooters, but the pacing and number of enemies is much more manageable now, even with the wacky controls.  And now, I've gotten far enough in to get something resembling a reasonable storyline going, for all it includes multiple alternate histories.  I think I may be able to play it all the way through this time... and if not, I can at least say I gave it the old college try, and move on without regrets.

Thursday, January 2, 2020

Found the nail for the Stadia coffin, its name is Comcast

Well before Google launched Stadia, the naysayers had a variety of reasons why it simply wouldn't work.  Latency and lag, data caps, business model, longevity, those and more were paraded out, often with an air of "let this thing crash quickly, so we can get back to our preferred PC/game system reporting."  I, on the other hand, took the side of "If anybody can do it, Google can", envisioned the possibilities their setup would enable, and decided it would be worth at least giving it a shot.

My first month with Stadia was basically all I could ask for, but not without some minor issues.  In fact, what started out as "might as well play some Destiny 2, since I've basically paid for it" basically turned into "yeah, I could play some Warframe, but I'd rather be playing Destiny 2 right now."  All was rosy, until I opened up my email on the day after Christmas.

Waiting in my inbox was an automatic notification that, at some point on Christmas, I had crossed the 90% threshold towards my monthly 1TB data cap.  Now, Comcast set that up back in 2015, ostensibly to rein in bitorrenters, but it also just so happens to limit the amount of streaming a household could do if they, say, were cutting cable TV out of their lives.  Further, while their online documentation of this cap goes on and on about "fairness", their pricing scheme is anything but.  Somehow, they can provide you 1TB (1024GB) of data per month for under $70, but, if you cross that arbitrary line, they will charge you $10 per 50GB thereafter, up to $200... do the math, and that's nearly three times more expensive than your data up to the cap, assuming you use it all each month.  Of course, you can avoid this issue by paying for the unlimited option... which just so happens to bring your Internet bill up to what you would have been paying for internet and cable to begin with.

Luckily, Comcast gives you the first two months of overages for free, so I decided to take advantage of that fact to run an experiment.  Upon receiving the 90% notification, I dropped my Stadia data rate to the "balanced" plan (1080p streaming).  The end result:  I only exceeded my data cap by 68GB, which, except for Comcast's forbearance, would have jacked my monthly bill by $20.  Doing some math, it appears that my "break-even" point for switching between 4K Stadia and 1080p Stadia is a bit over 70% of the data cap (or just over 19 days through a 31-day month)... so, for January, I'm going to try that and see where it gets me.

Unfortunately, even if that works, I just can't see myself switching back and forth, running the razor edge of having to give Comcast more money on any given month.  If I wanted 1080p streaming, I've got a PC with loads of games and a streaming-capable TV already.  Beyond that, I know that I'm an odd case in that I'm a bachelor who's a moderate gamer that does a fair bit of reading and some over-the-air TV viewing as well.  I could manage the data jump Stadia brings about, but a multi-member household, especially one with kids, would blow their cap in no time, even at the "balanced" data rate.  So, basically, the technology's great, but, short of Google somehow convincing Comcast (and other ISPs) to work against their perceived interests, I think you can pretty well write off Stadia at this point... I know I fully intend to cancel my subscription before my trial expires in February.