Friday, February 19, 2021

Involuntary gaming stop

 So, the good news, I made my way to Diamond City faster than ever before in my most recent Fallout 4 run.  Amazing how much faster you can get things done if you don't let yourself get bogged down by the settlement questline they added in this game.

The bad news... I slipped and fell a couple of days back, breaking my left wrist.  No holding a controller for me for weeks to come.  I'm sure I'll fill the gap with some PC gaming of some sort, something mouse-centric, but I'd rather not speculate on what that might end up being just now.  If it turns out to be noteworthy, I'll put up a post.  Otherwise, well, I'll post again when I have two functioning hands again.

Monday, February 15, 2021

Enough of Elex, next!

 Well, as I hoped, Elex tempted me with a fun world idea, in the form of a previously-highly-technically-advanced world doing the whole post-apocalyptic thing due to a comet impact that, incidentally, spread the substance Elex all over, which different factions found different uses for.  But then, as I feared, the execution of the game chased me off.  Combat wasn't the issue so much this time (I'd put in in the OK category, which is better than I expected), but, between storytelling issues and camera oddities, I couldn't see myself loading the game back up again.  The worst of it was likely the bit near the very beginning where the game commits a cardinal sin for any role-playing game, not just removing agency from the player but revising after the fact to meet the narrative they want to tell (I came out of a ruin, saw a man sitting in the path ahead with their back turned to me, so I casually walked up to him, only to have the game treat it like I had tried to sneak up and club the guy from behind instead).  So, yeah, immersion broken, plus general jank on top, all says I'm done with that game.

Next up on the list would be Elite:Dangerous, but, having just put down No Man's Sky, I don't need another solo-flying-through-the-galaxy sort of experience with more complex controls just now... maybe if multiplayer was available to me at the moment, but it's not, so we'll pass for now.  That says the next game is... Fallout 4.  I've generally enjoyed that game, but always gotten bogged down before I could finish the main story line.  So, one more go, before I retire it for good.

Saturday, February 13, 2021

Enough political angst for now, back to the games backlog

 Just saw the news, only 7 of 50 Republicans in the senate could summon the spine necessary to try and convict the previous President for his seditious behavior.  Better than expected, but 84% "okay with sedition if it's our guy doing it" is still too high for my tastes.  So, a pox on their house, no sense on dwelling on it further at the moment.

So, right, before all this, I was mostly occupied with XBox Game Pass (mostly for Destiny 2 content), and I've already posted about what caught my eye as interesting or innovative during that time (not much).  With a new season of Destiny 2 starting, I tried it out and found it wanting, and couldn't justify continuing my Game Pass subscription at the moment either, so that brings us back to gnawing on the backlog.

All the way back in September, I gave up on Divinity: Original Sin to spend some time in No Man's Sky... and I'm happy to report that I just found a good stopping point there, having finished one of the major quest lines.  I enjoyed the time I spent there well enough, and I've certainly gotten my money's worth from that game... but, while there's always more to see and do, without a story to follow or a group of friends there to drive my continued play, it's time to move on.

So, I briefly fired up Dragon Age: Inquisition (that being the next game alphabetically in my XBox One backlog).  I'm guessing that must have been a very early addition to the XBox One library, based on the character models and animations I saw (and was unimpressed by, for a AAA game).  How much the visual issues and combat issues have to do with inheritance from Dragon Age 2, I don't know, but it kind of seemed like they took a lot from Dragon Age 2 (including characters) and decided that the big problem with the prior game was the lack of travel scope and a worldwide threat of some kind.  I quickly decided that this wasn't anything I was interested in pursuing, and moved on.

Now... well, the next game in my Xbox One backlog is an odd little game called Elex, from a company I recognize as having both odd little ideas to base their game worlds around (which I like) and odd/janky combat mechanics (which I don't).  Historically, that's usually enough to tempt me to get the game, while leaving me disappointed after trying to play it.  Let's see how things turn out this time.