Sunday, August 13, 2017

No Man's Sky 1.3 - again with the galaxy regeneration?

Roughly a year post-initial-release, there's a new major update for No Man's Sky, so I had to check it out.  Note that I didn't bother posting about the 1.2 patch when it came out... yeah, bases and cars, woohoo, these don't support my space hobo-ing in any meaningful way.  This time though, they added some story and sidequest elements to the game... and apparently due to that, they had to regenerate the galaxy once again.

Mind you, last time they regenerated the galaxy, I wasn't exactly pleased or impressed either... but this time definitely showed why holding off until they're done mucking about with the game would be a good idea.  Finding myself booted to the current system's space station wasn't a terrible thing, but then I checked out my base (which I had to build in order to get the techs necessary to gather "advanced" materials needed to improve/repair my ship).  What once was a lush planet with little if any ill effects was now suffused with radiation... and, whether due to that or due to other factors tied to the latest patch, all the personnel I had brought on were gone.  Now, I could have deconstructed that base, found somewhere else to host it, gone through all the associated hassle... but I decided that a fresh start was in order, especially since I figured the new story bits probably tied in to the early game experience more than anything else.

So, a new start, and thereby a proper introduction to some of the systems that had been added to the game over all the patches (like Signal Boosters to help find things like mineral deposits you had to identify visually previously, and special slots on your ships dedicated to tech improvements), as well as more regrettable changes (like Mining Lasers not being standard kit on ships any longer, making survival in space combat decidedly more tricky).  I even got into some of the story bits, I think (likely leading up to the tech needed for one of the enhancements this go around, the possibility of limited co-exploration with friends).  Frankly, though, a lot of the changes I've seen seem aimed at padding out or slowing down playtime (why just let the player discover a tech from a damaged bit of gear found on the planet's surface, when we can have them do a repair (using minimal goods) to collect nanites to buy techs from traders on the space stations at different cost/faction rank limits?), so I wouldn't be too enthused about pursuing the game seriously at this point, especially if there are more major patches planned.

Except... whether it's due to engine improvements or my getting a beefier graphics card than I had at launch, I can now play this game over my Steam Link on my living room TV.  Grinding away at my PC for hours on end doesn't appeal much any longer, but an hour or three on the couch, as an alternative to other games I can do similarly with, that works for me with the pace of this game.  So, yeah, it's back on my radar for the time being.

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