Just saw the news, only 7 of 50 Republicans in the senate could summon the spine necessary to try and convict the previous President for his seditious behavior. Better than expected, but 84% "okay with sedition if it's our guy doing it" is still too high for my tastes. So, a pox on their house, no sense on dwelling on it further at the moment.
So, right, before all this, I was mostly occupied with XBox Game Pass (mostly for Destiny 2 content), and I've already posted about what caught my eye as interesting or innovative during that time (not much). With a new season of Destiny 2 starting, I tried it out and found it wanting, and couldn't justify continuing my Game Pass subscription at the moment either, so that brings us back to gnawing on the backlog.
All the way back in September, I gave up on Divinity: Original Sin to spend some time in No Man's Sky... and I'm happy to report that I just found a good stopping point there, having finished one of the major quest lines. I enjoyed the time I spent there well enough, and I've certainly gotten my money's worth from that game... but, while there's always more to see and do, without a story to follow or a group of friends there to drive my continued play, it's time to move on.
So, I briefly fired up Dragon Age: Inquisition (that being the next game alphabetically in my XBox One backlog). I'm guessing that must have been a very early addition to the XBox One library, based on the character models and animations I saw (and was unimpressed by, for a AAA game). How much the visual issues and combat issues have to do with inheritance from Dragon Age 2, I don't know, but it kind of seemed like they took a lot from Dragon Age 2 (including characters) and decided that the big problem with the prior game was the lack of travel scope and a worldwide threat of some kind. I quickly decided that this wasn't anything I was interested in pursuing, and moved on.
Now... well, the next game in my Xbox One backlog is an odd little game called Elex, from a company I recognize as having both odd little ideas to base their game worlds around (which I like) and odd/janky combat mechanics (which I don't). Historically, that's usually enough to tempt me to get the game, while leaving me disappointed after trying to play it. Let's see how things turn out this time.